Test Server Patch Notes

Vanguard: Saga of Heroes
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Test Update Notes June / 20 / 2008
CODING
- Fixed an issue with one of the tabs in the settings window.
- Fixed an issue with some NPC’s not wandering their designated routes, or jittering when they reached an end point to their route.
- When solo you will no longer see bind on equip notifications when solo.
- Damage over time spells will no longer kill players in a duel.
- Tombstones should now show the proper loot icon.
- Fixed an issue where the Afrit Cycle quests were showing the wrong amount of rewards.

Test Update Notes June / 16 / 2008

GENERAL
- City Factions – You can now purchase the Pegasus mount from any city faction.
- Event - The Mekalian Extravaganza of Science and Technology, aka MEST Faire, is being held just outside Mekalia. Speak with a Herald of Telon for more information.

WORLD POPULATION
Rahz Inkur
- General – Increased drop rate of searing stones and bags
- General - Added Searing stone rewards to the following quests:
Flare Aggression
Ravenous Flare Beasts
Flareling Trouble
Flarewing Menace
Willful Enemies of the Var
Willful Enemies of the Var

Swamp Armor
- General - All mobs that give faction for swamp armor have had their values increased greatly.
- All NPCs who gave 2 faction will now give 8
- All NPCs who gave 10 faction will now give 25
- General - All drops for components have been increased slightly
- General - Queen Vixxaeva will now drop 2 chest components.
- General - Lord Faladrian will now drop 2 chest components.
- General - Tishra will now drop 2 chest components.
- General - All NPCs that drop leg components will drop them 100% of the time and respawn every hour.

Tehatamani
- General - Faction rates for NPCs that give Lucent Circle have been increased
- General - Faction rates for the following quests have been increased:

Precautionary Action
Deadly Poison
Shifting Possession
Striking Deeper
Acolyte Rank
Apprentice Rank
Warrior Rank
Templar Rank
Justice Rank
High Justice Rank
Cleaning the Crypts: Opudufi
Cleaning the Crypts: Aromizo
Cleaning the Crypts: Umyebum
Cleaning the Crypts: Ikwazon
Controlling the Filth
Dark Essence
Stopping the Advance
Gathering Knowledge
Desert Threat
Collecting Carapaces
Stealing the Wind
Wings of the Ancients
This Is War
Stealing Their Means
Returning the Dead
Bone Collection
Dominating the Ancients
Using Their Power


Wardship
- General - Wardship Armor component pieces have had their drop rates increased greatly
- General - Wardship rune drops have had their drop rates increased greatly
- General - Wardship candle drops have had their drop rates increased greatly
- General - Wardship tomes are now tradable

Xennu
- All Father Event should be functioning again.

CODING
- More client stability fixes.

- More memory leak fixes.

- Fixed a bug that caused players that were resurrected while under water to not be able to swim up or down.
- Containers in your general inventory will now be equipped when you right click them, instead of opening them, which had no use because you can only put things in containers that are equipped. Equipped containers will open when right clicked as normal.

- Tutorial popups will no longer appear in the middle of your screen. They will now show as exclamation points in a UI list below your compass.

- Added a chat channel list window which shows a list of the default chat channels that can be joined.  This can be brought up by typing "/autojoin" with no parameters, or by clicking the new "Channel List" button on the chat options window (which can be brought up by right-clicking on a tab in the chat window).

- Dragging of the map is now enabled, clicking on a location causes the map to center on that location, and the map clamps on the edges of continents (so that a player can't drag the map past its edges).  Zooming in is now accomplished by double-clicking while right-clicking still zooms out.

- There are now sliders for mouse over and mouse off opacities for the chat window.

- Assembly will not recognize partial stacks correctly when assembling items.



Test Update Notes April / 21 / 2008
Game Update #5

1. Racial Mounts
2. Class Updates
3. Anti-Hitching
4. New Particles
5. Patch Notes

1. RACIAL MOUNTS
We have added a unique racial mount for each race in Vanguard! The mounts can be attained through a series of faction based quests that can be started in each race’s home town. If you happen to like another race’s mount better than your own though, worry not! With the appropriate faction, players will be able to complete any of the quests.

Citizen Favor
The citizens of Telon are seeking adventurers to help spread their influence across the land. By seeking out a faction registrar you can don the banner of a city, gaining favor with its citizens while you battle their enemies. Each creature that is slain will offer a chance to receive tokens bearing the symbol of their registered city. These tokens can be returned to the city in exchange for citizen faction. Be warned that while many factions are friendly with each other all factions have opposing factions of some sort. Raising your faction with one city will reduce your faction with those they oppose. While you can switch factions at any time those who are worried about becoming outlaws in certain cities should heed this warning.

Gaining faction will allow you to purchase factional rewards with the use of platinum tokens. These tokens can only be retrieved from the vilest of beings and only when you are wearing the banner of your chosen city. Those powerful enough to defeat raid NPCs will receive ancient coins which can be converted into a platinum token of any type you desire.

Racial Mounts
With the release of the citizen favor system comes the first factional rewards -- racial land mounts! All races have been granted a unique looking mount with improved speed over other mounts in their tier. These mounts can be attained at levels 30 and 50 after you have gained the required faction and number of platinum coins. Players will be able to get any of these mounts as long as they do the work involved for their attached cities. Click here for a list of the mounts for each race.


2. CLASS UPDATES
This update we have given significant updates to three more classes. Blood Mages, Psionicists and Sorcerers have all received a lot of developer attention. Abilities that may have been broken before have been fixed, spells have been tweaked and upgraded or updated and all three classes should be more in line with their intended vision in terms of power and utility. Specific tweaks will be listed in the patch notes.


3. ANTI-HITCHING
As always, increasing performance remains a high priority for our development team. To that end, with this update we will be introducing new anti-hitching code that should have and immediate and noticeable effect. 


4. NEW PARTICLES
Sometimes, things just need to look cooler. That was the case for many adventuring class spells and/or abilities. Blood Mages, Disciples, Dread Knights, Druids, Necromancers and Sorcerers all received new an improved particle effects.


5. PATCH NOTES
Vanguard Build 2036 Patch Notes 4/21/2008


GENERAL
- NPCs that are considered bosses should now be the only NPCs with all caps in their names.

ADVENTURING
- Bard - Psionicist -Fixed a bug that caused the refresh haste portion of Temporal Acceleration to stack with Coda of Alacrity
- Blood Mage - The range on Blood Feast has been increased to 50m
- Blood Mage - A new recipe has been added to your Symbiote assembly recipes. You can now make Body Bags at level 26. These are 20 slot bags that fit in your ammo slot and hold symbiotes, organs and blood vials.
- Blood Mage - Added a health buff component ot Serak's Mantle. This health buff scales similarly to the AC buff portion of the ability.
- Blood Mage - Increased the damage of the Bursting Cyst ability line as it upgrades over time.
- Blood Mage - Vitalizing Symbiote now functions differently. It gives its target a 5% chance on spell cast to have their next spell cost 50% less energy.
- Blood Mage - Renewing Symbiote now functions differently. It gives its target a 5% chance to proc a heal over time on hit.
- Blood Mage - Cleansing Symbiote now lasts for 10 seconds and removes 8 poison and disease counters every 2 seconds.
- Blood Mage - Increased the rate at which Ritual of Shielding grows with Blood Union.
- Blood Mage - Removed the refresh timer from Ritual of Shielding.
- Blood Mage - Your offensive spells are now labeled with damage type.
- Blood Mage - Regeneration and Accelerated Regeneration now last for 1 hour.
- Blood Mage - Symbiotes are now created in stacks of 15.
- Blood Mage - Bleed effects should now state the ability name and the caster name in their combat spam.
- Blood Mage - Lowered the energy cost of Accelerated Regeneration
- Blood Mage - Lowered the energy cost of Life Graft
- Blood Mage - Lowered the energy cost of Serak's Amplification
- Blood Mage - Lowered the energy cost of Inspirit
- Psionicist - Mind Over Body - this ability allows the Psionicist to levitate and has been added to trainers at level 20.
- Psionicist - Meta-Mind is an innate ability that increases the damage and energy regen of your group. It is tied to your concentrations and is always active. It increases damage by 5% and 125 energy regeneration per 6 sec. This regeneration does not stack with other Psionicist or Shaman energy regen. Meta Mind is learned by visiting the correct gestalt. Those players who have already visited this Gestalt and learned Greater Astral Form will not need to revisit the gestalt.
- Psionicist - Concentration: Greater Astral Form - This concentration has been removed and is no longer available to learn.
- Psionicist - Concentration: Cerebral Bastion - This concentration has been revmoved and is no longer available to learn.
- Psionicist - Concentration: Astral Form - This concentration is now called Ethereal Projection and is the first of three Planar Projection concentrations that are learned automatically as the Psionicist gains levels. At level 30 Astral Projection replaces Ethereal Projection and at level 50 Transcendence replaces Astral Projection.
- Psionicist - Lure - This ability has changed. It is now called Primal Wrath. It is a buff that increases charmed pet damage by 25% for 20 seconds.
- Psionicist - Mass Amnesia - Lowered the refresh to 2 minutes and is available at level 24.
- Psionicist - Time Trick - Time Trick II is now trainable at level 24.
- Psionicist - Time Trick - This ability has changed. It no longer breaks when the target is attacked. While affected the target cannot be damaged, but can be affected by other debuffs. Time trick no longer slows or snares. This ability is also now level restricted, meaning that the first version of the spell only works on targets below level 31. Durations have also changed. 45, 50 and 60 seconds for versions 1, 2 and 3 respectively.
- Psionicist - Mind Wipe - This ability is now instant cast and has a 60 second refresh timer and removes a percentage of your target's hate.
- Psionicist - Memory Shift - This ability is now instant cast and has a 60 second refresh timer. The amount of hate added has been greatly increased.
- Psionicist - Psionic Barrier - This ability has had it's power increased to address scaling issues.
- Psioncist: Paralysis Field - A new power that immobilzes all opponents within 10m of the caster. It is instant cast, lasts 8 seconds and has a 20 second refresh timer. This new power is now available at trainers starting at level 20.
- Psionicist - Temporal Fracture - is now available at level 10. A new version is available at 50 and previous version have been adjusted in level.
- Psioncist: Mindfire - This ability has been moved to level 16. It now deals damage over time instead of instant damage and lowers all resistances by a small amount. The resistance debuff should stack with all other debuffs of this type. The damage-on-cast added to the target is still present and has had its damage increased.
- Psionicist - Telekinetic Blast - Removed the self damage portion of the ability and increased the damage.
- Psionicist - Thought Surge - Removed the self damage portion of the ability, made it instant cast with a 10sec refresh, extended the range to 15m and it can now be trained at level 32. Costing has also been lowered. A new version has been added to trainers at level 48.
- Psionicist - Corporeal Hammer - Reduced the cast time to 1 second and increased the refresh time to 20 seconds.
- Psionicist -Thought Pulse - Slightly reduced the amount of damage that is inflicted on the player when using this power.
- Psionicist - Dementia - Now causes its damage over 8 seconds, has an 8 second refresh and slightly higher energy cost.
- Psionicist - Chronoshift - Removed the refresh and increased the cost slightly.
- Psionicist - Psychic Schism - Now does damage over time in addition to all of its former effects.
- Psionicist - Compression Sphere - Now lasts 18 seconds and its damage has been increased to compensate.
- Sorcerer - Energy regeneration on Taqmir's Bolts now lasts for the correct amount of time.
- Sorcerer – Increased the range on Shocking Grasp to 25m.
- Sorcerer – The particle effects for Incinerate, Inidria’s Inferno and Taqmir’s Barrage IV no longer appear AE.
- Sorcerer – Asaya’s Insight should now increase spell accuracy as well as spell school skills.
- Sorcerer – Opal Focus should now have its buff effect of making you immune to movement impairing effects work more often now. If you find an NPC spell that it does not work on, please notify your class lead or report it. Thank you.
- Sorcerer – Asaya’s Scorn has been added to trainers at level 46.
- Sorcerer – The functionality of Chromatic Halo has changed. It is now a rune that lasts for 2 minutes or 1000 damage. It has a 2 minute refresh and is instant cast.
- Sorcerer – New forms have been added. You should now get Icy Focus, Fiery Intensity and Unfocused at level 10.
- Sorcerer – Increased the radius on all Sanctuary spells to 10m.
- Sorcerer - Changed the funtionality of Flame Spear. Now has a 3 second cast time, no ranged condition and deals extra damage on critical strikes. The base damage has been lowered. A 20 second refresh has been added.
- Sorcerer – The Ring Conjure abilities now function differently.. These abilities now summon focus items into your inventory. These items can be activated instantly from your inventory. Once they are activated they apply the buff they previously had. They now have a 5 second refresh timer.
- Sorcerer – Lowered the energy cost of Seradon’s Falling Star
- Sorcerer - Lowered the refresh of Seradon’s Falling Star to 22 seconds.
- Sorcerer - Chaos Volley has been completely reworked. It is now a nuke that deals damage to you and your opponent and gives you and your group 2% spell damage for 20 seconds. It stacks up to 3 times, increasing the damage with each cast and the damage buff up to 10%.

WORLD POPULATION
- NPCs - Nerksawl and his placeholders now wander a different path. Also, 2 additional spawn locations have been added.
- Quests - Nusibe Necropolis - Leopard Hides will now update for the gahren leopards. NOTE: Players will need to abandon and reaccept this quest.
- Quests - Poison Supply (Part 7) - The toxic inebriation potion is now functioning again.

CODING

- Revamped quest log and quest tracker.
- Fix for being dismounted when you item preview a flying mount item in your inventory.
- Fix for levitate being stripped when cast twice.
- The /who command now allows for searching for diplomat, artificer, blacksmith, and outfitter. It also shows the level/profession info for all three spheres now. The "Advanced Find" in the Social window has been updated with these new features also.
- Housing: Items that do not show up visibly in your house will appear in red text in your building item list now. These fixtures can also be moved to your current location which will make them visible again.

Hotfix Notes March / 27 / 2008
DIPLOMACY
- Rakhashan diplomacy gear has been returned to Merchant presence. The Vol Tuniel set still has Crafting presence. Previously, both sets were unintentionally set to Crafting presence.
- The Speaker's Mantle now fits in diplomacy containers.
- The Qalian prestige altar has moved from under the water to a nearby cliff.

WORLD POPULATION
- Ancient Port
Warehouse - Core Processor: The amount of saw traps activated at a time has been reduced
- Ancient Port Warehouse - Core Processor: Both the Assault Matrix and Defense Module have had their HP reduced.
- NPCs - Naranda The Grotesque: Fixed an issue with Breath of Redemption not being disersible.

CODING

- Fixed issue where quests that were giving too much exp when using experience potions and other experience buffs now cap the experience reward correctly instead of giving zero experience.
- Fixed multiple client crashes.  Please continue to send in crash reports.
- Here is a list of crash issues resolved that can be tested:
 - Camping out and some container issue had a chance to cause you to crash. Please help us test to make sure you have no new inventory container issues.
 - Particle crash fix. Let us know if you see any new issues with particles not rendering correctly.
 - Fixed two crashes with the chat window. One with bringing the chat window to focus and another with deleting chat tabs.  Please help us make sure this functionality isn’t effected.
 - Fixed a crash in Kojan with the Magi Hold chunk.  Previously you could reproduce this by following these steps. Enter chunk_n17_6. Run all the way to Tanvu, then run all the way back to chunk_n17_6 going through Magi Hold chunk_n18_6.  So n17, 6 to n18, 6 to n19, 6 to n17, 6.
 - With the above fix, please check out Magi Hold on Kojan and make sure there are no display issues with moving objects there.

Hotfix Notes March / 24 / 2008
GENERAL
- Added a point for a Tanvu Riftway to the Riftway window.
- Fixed the issue where you would be dismounted if you mouse over your flying mount item in your inventory.

CODING
- Fixed a couple common client crashes that appeared in GU4.
- Fixed the sound device enumeration issue. You can now select your correct sound device.